ePoster
Abstract Title | GeriatriX, a serious game for medical students to teach complex medical reasoning. Let's play!
Theme
eLearning
INSTITUTION
1) Radboud University Nijmegen Medical Centre, Department of Geriatric Medicine
2) Radboud University Nijmegen Medical Centre, Institute for (bio) Medical Education
3) Academic Medical Centre, Center for Evidence-Based Education
Background
§Medical curriculum is disease-oriented and less focused on elderly with multimorbidity.
§Highly needed: effective diagnostics and therapy, in context of multimorbidity and patient-preferences
Summary of Work
§Developing serious game with students, game developers, educational and medical experts.
§Weighing three aspects in serious game: patient preferences, appropriateness and costs of medical care.
§Rationale for a serious game:
ØSafe environment challenging to explore different strategies and experience consequences.
ØActive learning method which fits in with experiential adult learning and is fun!
Summary of Results
§The serious game called “GeriatriX” was developed in 6 months (Figure above).
§Students encounter the same medical problem (anaemia) in three different elderly patients (context).
§Students get direct feedback of patient (preferences), medical supervisor (appropriateness) and director (costs) with text and graphics (Figure below).
ØGeriatriX is fun (3.9±0.6);
ØSatisfaction with feedback (3.4±0.9);
ØMore awareness of different aspects in medical decision making in elderly (4.0±0.8).
Conclusion
§GeriatriX: an innovative, stimulating and promising educational tool for medical reasoning in geriatrics.
§Next step: regularly implementing GeriatriX in medical curriculum and research its merits.
Take-home Messages
GeriatriX. Let’s play medical decision making!