Theme: 7AA eLearning: Games, resources and platforms |
Qualitative analysis of English version evidence-based-medicine interactive eBook learning effect | ||||||
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This study was initiated to deeply understand the reasons why students got good learning effect and aroused their interest in evidence based medicine (EBM) interactive electronic book (ebook).
English version e-book was designed via SimMAGIC eBook with audio-video (Fig.1). It included the basic concepts of EBM. At the pediatric outpatient clinic, "ebook” and the skills of EBM were presented to the students to formulate a question from a real life patient. Students then practiced the five steps of EBM to search and analyze (Table 1). Our study tried to find their 3 impacts of learning with open questions (Table 2).
A total of 23 students completed the questionnaire. Average satisfaction score of the students was 95.6 points (on a scale of 100) and they felt the teaching via e-book was good for immediate interaction and memory. With the interaction of ebooks, 91.3% students felt that learning was improved in this interactive e-book for the more understandable interactive processes and easier to grasp the main points of learning EBM. 86.9% students felt that the ebook learning would increase asking a good search question, appraising the level of evidence and applying these skills to clinical questions for it was much easier than what they thought before. 78.2% students felt this EBM learning model would affect their attitudes towards EBM skills during future practice for their searching skills were much improved after the practice in this class.
The e-books interactive mode could improve the EBM skills of the students, raised their interest in learning, and would affect most of their attitudes in the future practice.
The integration of e-books interactive mode into clinical cases could improve EBM learning and this was an interesting and good learning effect method even written in English.